Post Scriptum (game)

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Diegothic
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Post Scriptum (game)

Postby Diegothic » June 26th, 2017, 2:31 pm

What do you think about it? New competitor for FH2 or next fail?

https://www.youtube.com/watch?v=DDcjsibzRF8

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Re: Post Scriptum (game)

Postby papafh2 » June 28th, 2017, 9:50 am

we will see......

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Mr.ThunderMan
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Re: Post Scriptum (game)

Postby Mr.ThunderMan » June 28th, 2017, 1:59 pm

If it's same-ish gameplay as PR or Squad it will have its own type of a playerbase, so probably not.
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Re: Post Scriptum (game)

Postby papafh2 » April 26th, 2018, 11:08 am


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Johonas
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Re: Post Scriptum (game)

Postby Johonas » April 27th, 2018, 1:47 pm

Well PS its more Milsim then FH2, its really different. Much more focus on teamplay and realism. But at least i like both games.
Allready preordered PS, im super hyped and ready for it :D. Trust me, the game will be really cool and intresting. I looking forward for intense champings like we had back to good old times with FH2, but this time we get a game who probally is made for it.

cheers
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Re: Post Scriptum (game)

Postby papafh2 » May 4th, 2018, 9:30 am

Johonas wrote:
Allready preordered PS


Me too! ;)

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Re: Post Scriptum (game)

Postby Sandre » May 7th, 2018, 9:21 pm

Me too :D

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Re: Post Scriptum (game)

Postby papafh2 » May 13th, 2018, 7:30 am



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CaproGreene
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Re: Post Scriptum (game)

Postby CaproGreene » May 15th, 2018, 4:10 pm

Weekend playtest - status update #2
13 mei - =BoB=BreizhoO
Road to the weekend playtest - Status update #2

https://steamcommunity.com/games/736220 ... 2845363608


As you already know, we are planning Post Scriptum weekend playtest to be going live possibly during the third and fourth weekend of May.
The third weekend of May on A11 build is most likely to be compromised by those cons we liste above as they are very close to game breaking and we do not wish the public to have their first experience with PS under those conditions.


@headadmins: any plans to run an own server? ehhh more in the thought of contingency planning...
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Re: Post Scriptum (game)

Postby papafh2 » May 22nd, 2018, 6:27 am

CaproGreene wrote:@headadmins: any plans to run an own server? ehhh more in the thought of contingency planning...


Yes Sandre and me are planing to rent a Server.... but before we do this we Test the Game


Dear PS community,

As most of you already know, Periscope Games is hosting internal playtests twice a week in order to make sure our first iteration of Post Scriptum is the most enjoyable as possible.

At the end of April, we had our big event with developers, streamers/YouTubers and internal playtesters etc.. We were very confident on what we had at that time and were only missing a few optimisations, our user interface upgrade and some minor corrections here and there to the game mechanic. That build was on Offworld Core A10.

Based on the stability of the A10 build, we weren’t foreseeing any major issues when switching to A11 in late April. Minor issues are always to be expected when you upgrade to a new core and things tend to break but nothing we haven’t experienced in the past.

Development kept on going with Weekend Playtest planned for May in mind.

Unfortunately our internal playtest last night [17/05/18] proved to us that we are not ready to share our current build with you guys and we will cover the reasons for this heartbreaking decision.

We will also explain why we do not wish to provide you our old A10 build as it will not provide the full Post Scriptum experience we want players to have for their first time.

However things are not as bad as it sounds though, far from it actually but a delay appears to us like the only viable alternative for that *one* critical issue.


Let’s start with the bad part then, the main reason why Post Scriptum will not be in your hands during the month of May as originally intended and marketed.
Since our A11 upgrade, vehicles are having a very hard time communicating between the server and client. In short, what you see is not necessarily what your teammates will see, so this sight was not uncommon at all during the play test.


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