Map rotation

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Capitanloco6
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Re: Map rotation

Postby Capitanloco6 » July 29th, 2016, 11:00 am

I think that the threshold for activation of 64p layers could be lowered a bit. I don't have numbers, but right now it seems that 50 players still activate 32p layers. IMO, somewhere bewteen 45 and 50 players should be the ideal number to activate a 64p layer.

My biggest gripe, however, is the fact that 2.5 maps are twice in rotation. It's been almost six months since the maps were released and all novelty factor is gone. I really love playing all the 2.5 maps (calling them "new maps" is no longer accurate) but I'm sick of playing Pegasus 32p over and over and over, every afternoon. One of FH2's strengh is its diverse map pool and having some maps played more often than others kind of mitigates that.

Ikechukwu.Okorie
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Re: Map rotation

Postby Ikechukwu.Okorie » July 29th, 2016, 9:46 pm

Can you banish Hyacinth from map rotation? I can't see shit on that dark map and 24 players out of 64 left, when this map started tonight.
Also we need always large 64 version maps and not the small ones, even if only 40 players are online.

DTBG.
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Re: Map rotation

Postby DTBG. » January 19th, 2018, 1:51 pm

Would it be possible to change the first map of the rotation? Each day we play Seelow, it's becoming boring
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papafh2
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Re: Map rotation

Postby papafh2 » January 19th, 2018, 2:57 pm

DTBG. wrote:Would it be possible to change the first map of the rotation? Each day we play Seelow, it's becoming boring


ok then you become Alam Halfa 64 Player Layout as Start Map :-) :-)

ok just a joke i think odium can change it.

DTBG.
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Re: Map rotation

Postby DTBG. » January 19th, 2018, 3:22 pm

Haha, probably the worst possible solution
Maybe one without tanks, i think some people leave the game when germans are using Panther on Seelow, which doesn't make the game intresting.
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Mr.ThunderMan
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Re: Map rotation

Postby Mr.ThunderMan » January 22nd, 2018, 10:50 am

16p Seelow is great, 32p is the worst because of the panther camping on bridge.
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Freak
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Re: Map rotation

Postby Freak » January 22nd, 2018, 1:29 pm

Seelow is great map but, I often get FPS Drop issue near Station
Probably my PC cause it... however Seelow is huge map with Tanks based play... which is suck if we don't get a Tank and get killed by enemy Mortar or Tank
Last edited by Freak on January 23rd, 2018, 1:47 pm, edited 1 time in total.
4Fs: Find them, Fix them, Flank them, Finish them!

Diegothic
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Re: Map rotation

Postby Diegothic » January 23rd, 2018, 1:00 pm

DTBG. wrote:Would it be possible to change the first map of the rotation? Each day we play Seelow, it's becoming boring


In my opinion, first map after crash server, should be small 64p map like Luttich, Lebisey, Tunis or Giarabub. After each crash, amount of players go down 15-20, so 64p but small map is nice solution.

DTBG.
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Re: Map rotation

Postby DTBG. » January 23rd, 2018, 3:45 pm

It's better to start with a small map, when we are 4 or 5 the morning a big map would be the worst case. Whereas in case of server restart it's end quickly and often not everybody respawn
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pureperversions
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Re: Map rotation

Postby pureperversions » January 24th, 2018, 5:25 pm

i do like goodwoods small layer map, it can get bit spammy but its still fun


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