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Re: Map rotation

Posted: February 26th, 2019, 8:10 pm
by Jonatronathan
I wonder whether hurtgen 16 could be a good one to start with, I don't think we've had that as an opener before. I know it's horses for courses but I love sfakia <3 I'd love to see that G33/40 in some more maps. I've grown to like most of the desert maps, it's only taken me the best part of 12 years. The only map I really don't like is mersa matruh.

Re: Map rotation

Posted: March 12th, 2019, 8:52 pm
by Slayer
x4funI<ODIUM>I wrote:You, good sir, have fallen prey to the malicious act of me setting Luttich 16p as start map on#2 back a few months ago. That way, it was in 2x (start map and 1x in regular rotation).
Thanks! (excuse me for the late reply)

Two more questions:
1) if for exampe the maps in the maplist are A, B, C, D, E, F, etc. and map C is Meuse River (I pick one randomly ;)) and it gets set by an admin as next map, it doesn't mean that the map after it will be D, and then E, right?

2) last weekend I saw a mapvote thingy on the server. Is it adminned or bot driven? I ask because we were playing Sfakia and there was a mapvotre for Omaha and with overwhelming odds the vote was YES. Then a new vote came up and we coud vote for Dukla yes or no, and then Omaha got skipped. How does that work excactly? Also, it kept saying "mapname_16" in the vote description but it loaded the 64 version anyway.

Re: Map rotation

Posted: March 13th, 2019, 5:11 am
by pantsu
Slayer wrote:last weekend I saw a mapvote thingy on the server. Is it adminned or bot driven?

the function is initiated by a server administrator, unless drunk AI are now programmed to gather data if FH2 players prefer blonde, brunette or trannies [sic]. :)

Slayer wrote:How does that work excactly? Also, it kept saying "mapname_16" in the vote description but it loaded the 64 version anyway.

i could be wrong but the 762 server uses a custom python script for map voting/kicking/logging similar to https://github.com/DontCamp/dontcamp_bf2.