Map rotation

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forgottenkevinohope
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Re: Map rotation

Postby forgottenkevinohope » March 29th, 2016, 4:34 am

Sandre wrote:It smells trollish here




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x4funI<ODIUM>I
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Re: Map rotation

Postby x4funI<ODIUM>I » March 29th, 2016, 8:21 pm

Hmmm...nope. Won't honor that with a constructive reply.
There are 3 places in this forum where you can inform yourself about the map rotation on our servers.
*cough* Serverinformationsubforum *cough*

Now for the constructive reply.

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Best Regards / MfG
x4fun I<ODIUM>I.

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Alubat
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Re: Map rotation

Postby Alubat » March 29th, 2016, 9:49 pm

Just have to Repost from fhpubforum http://fhpubforum.warumdarum.de/index.p ... rdseen#new

Played during the last week according to gametracker

[762]RANKED #1 FH2.51 [100p]
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[762]RANKED #2 FH2.51 [100p]
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x4funI<ODIUM>I
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Re: Map rotation

Postby x4funI<ODIUM>I » March 29th, 2016, 10:58 pm

Then please quote completely:

[TS4EVER]
Those stats don't tell you much. All maps are in rotation on both servers, only the new ones are in the rotation twice so they come up more often. The maps that are outliers are the start maps that always come up when the server is restarted.


He is right there.
Best Regards / MfG
x4fun I<ODIUM>I.

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Alubat
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Re: Map rotation

Postby Alubat » March 29th, 2016, 11:14 pm

x4funI<ODIUM>I wrote:Then please quote completely:

[TS4EVER]
Those stats don't tell you much. All maps are in rotation on both servers, only the new ones are in the rotation twice so they come up more often. The maps that are outliers are the start maps that always come up when the server is restarted.


He is right there.


Ok. sry. It was a link not a quote

Im just interested in some FH2 map stats I guess :-)
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SKYKING99
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Re: Map rotation

Postby SKYKING99 » July 28th, 2016, 5:54 pm

When during server high population hours were are stuck round after round with size 32 maps and even infantry-only CQB clusterfucks, it doesn't really surprise that this mod struggles to fill one server.
Something needs to be done; map voting or better defined limitations to map rotation when x number of players on server.

pureperversions
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Re: Map rotation

Postby pureperversions » July 28th, 2016, 7:23 pm

and when we had full size maps with only small amount of players all people did was complain that we needed map sizes linked to player numbers

SKYKING99
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Re: Map rotation

Postby SKYKING99 » July 28th, 2016, 9:08 pm

pureperversions wrote:and when we had full size maps with only small amount of players all people did was complain that we needed map sizes linked to player numbers

another point supporting the re-view of the current player low/high limit for each map

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Yehiel_Feiner
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Re: Map rotation

Postby Yehiel_Feiner » July 28th, 2016, 9:19 pm

SKYKING99 wrote:another point supporting the re-view of the current player low/high limit for each map
i fear it can only be set in general and can't be decided per each map.
fact is: there aren't as many players in weeks evenings like in winter time. that is quite normal and personally i prefer to play smaller map layers when having less people on the server.

edit: and mind that the CMP 2.0 will be integrated somewhen soon, with way larger map layouts.
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created by TheTankHunter1337 in FHT Campaign #17

pureperversions
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Re: Map rotation

Postby pureperversions » July 28th, 2016, 9:26 pm

i was pointing out that no matter what you do people complain, its ame with map rotation hslan spent ages working on a rotation that was mix one on map africa one map europe and staggered them so you wouldnt play two maps in a row that where defensive and all people did was complain still


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