[Feedback] FHT Kasserine Pass

Help us test our map pack to bug-fix before the release!
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Ts4EVER
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Re: [Feedback] FHT Kasserine Pass

Postby Ts4EVER » October 22nd, 2016, 12:19 pm

Everything I wrote over at Etna Line probably also applies here, especially the sector push part. While it didn't come to that when I played it, to me it looks like the Americans could be locked into the last two flags while bleeding, making victory impossible. Even worse, assuming the center sector locks, you would have an Operation Cobra type situation on your hand, because one of the flags is closest to the American mainbase, so players would run up to a locked flag.
Generally speaking, if a conquest map has problems with player density, putting push on there randomly is not a solution! In that case the map either needs to be cut down in terms of size and flag numbers or deleted so time can be spent on more promising maps.

Matt_Baker
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Re: [Feedback] *OUT* FHT Kasserine Pass

Postby Matt_Baker » March 14th, 2017, 4:11 am

had a quick run around to see what was causing mem problems.

In general, you can go through and make sure unique statics are consolidated. Also, I think the overgrowth can be consolidated too. There's some autumn stuff used and some types of overgrowth can be deleted cause they're not used so much.

Here's an album.
http://imgur.com/a/yKh33

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Slayer
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Re: [Feedback] FHT Kasserine Pass

Postby Slayer » July 13th, 2017, 10:00 pm

Agreed with the sectorpush feedback above. Some screenshots here to show the problems:

Tickets/bleedspeed are in favour of Germans, even when US defends a flag for a very long time, and the rest of the map is almost all capped, Germans still have more tickets:
Image

Then the German bleed stops too early. I suggest to make it stop after they cap all flags and then give US a fast bleed:
Image


Misplaced kits
Image
Image

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johnyfy
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Re: [Feedback] FHT Kasserine Pass

Postby johnyfy » January 3rd, 2018, 10:38 am

axis arty doesn't work
https://imgur.com/a/glEHy
Image

justasug
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Re: [Feedback] FHT Kasserine Pass

Postby justasug » March 2nd, 2018, 3:42 pm

There's a spot where you can fall in and get stuck at the Camp flag.

Image

Image

Matt_Baker
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Re: [Feedback] FHT Kasserine Pass

Postby Matt_Baker » April 18th, 2018, 11:07 pm

16 Layer:
Tickets are set to 1999 instead of 9999. it makes the KotH round end in 2 minutes instead of 10.


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