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by Matt_Baker
July 4th, 2019, 7:36 pm
Forum: Server Information
Topic: [762]#2 Server Crash Report - let us know!
Replies: 53
Views: 8195

Re: [762]#2 Server Crash Report - let us know!

Server Number 1. July 4th. Just got around 60 players and it started lagging like crazy. I had to quit because it was unplayable for me.

Just FYI.
by Matt_Baker
January 30th, 2019, 4:26 pm
Forum: You are banned?
Topic: banned for no reason
Replies: 15
Views: 1625

Re: banned for no reason

RONA**zoooldan666 wrote:My nick POHA**zoooldan666 , Hello help please, this week I the second time banned for murder ally , but this is not so , sort it out, in advance thank you!!


POHA or RONA is the nickname of an SS brigade. Remove that nickname.
by Matt_Baker
August 5th, 2018, 10:58 pm
Forum: You are banned?
Topic: Banned?
Replies: 7
Views: 1059

Re: Banned?

Hi Morphium,

I re-banned you today on Omaha. Yesterday Sandre banned you for cheating after watching your play. He will have more information.
by Matt_Baker
May 28th, 2018, 8:12 pm
Forum: News
Topic: [762] RANKED servers - root server problems fixed
Replies: 5
Views: 1699

Re: Ddos attacks on [762] - some current info for our players

Thanks for the update. Hopefully this can be sorted quickly and we can get back to some FH2. In the meantime, CMP has been nice enough to update their stuff to 2.53 so we can still enjoy release weekend.

Hope this gets fixed quickly :)
by Matt_Baker
April 18th, 2018, 11:07 pm
Forum: [F|H] & [762] & [WaW] Community Map Pack
Topic: [Feedback] FHT Kasserine Pass
Replies: 15
Views: 4469

Re: [Feedback] FHT Kasserine Pass

16 Layer:
Tickets are set to 1999 instead of 9999. it makes the KotH round end in 2 minutes instead of 10.
by Matt_Baker
April 15th, 2018, 11:21 pm
Forum: [F|H] & [762] & [WaW] Community Map Pack
Topic: [Feedback] Orscholz Switch
Replies: 27
Views: 9816

Re: [Feedback] Orscholz Switch

I still think Sinz outskirts should be an un-cappable main for Germans with an ABC line around. It just simplifies the map and stops the German tank spawns from being taken. In pub play, the people don't have enough of a tactical mind to defend it when it opens. Also, I still believe it would play b...
by Matt_Baker
March 18th, 2018, 5:17 am
Forum: [F|H] & [762] & [WaW] Community Map Pack
Topic: [Feedback] Equipment: general problems with vehicles/kits
Replies: 39
Views: 9782

Re: [Feedback] Equipment: general problems with vehicles/kits

just 'general' feedback. but there was a case on Philly today where I guess our destroyer sunk but the landing craft that spawn on it didn't get destroyed. I could still spawn on them and drive them underwater until they breached like a whale :lol: https://i.imgur.com/GedxPvs.jpg https://i.imgur.com...
by Matt_Baker
March 15th, 2018, 3:07 pm
Forum: Server Information
Topic: Time for cap Villers
Replies: 8
Views: 1651

Re: Time for cap Villers

That would be nice, yea. idk what's possible tho. I think Neo implemented the code last time?
by Matt_Baker
March 15th, 2018, 2:55 am
Forum: Server Information
Topic: Time for cap Villers
Replies: 8
Views: 1651

Re: Time for cap Villers

Time to cap is set per layer and set by the devs, so it's better to post in the FH2 forums. The long cap time is only on the 64 layer and it assumes you'll have teammates nearby (which makes it quicker afaik). You can post about cap times or other map feedback here; http://fhpubforum.warumdarum.de/i...

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